Recently I have spent a lot of time downloading and checking out iPad games to think about gamification UX approaches. One of the favorites is No Zombies Allowed by Booyah, Inc., which has a brilliant UI twist that I want to find a way to use on a future project.
Forget that boring loading notification, 10%… 20%… 30%… blah.
This game switches in messages that make waiting for the game to load entertaining and funny, giving the user a positive experience before they have even played the game.
So although there may not be a client project for which I can use munching brains, or rising from graves, still a fun twist on how to engage the user while they wait.
Categories Digital Media, Strategy and Management